ITU

Center for Computer Games Research

Organisational unit: Center

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Research Group Coordinator

Miguel Angel Sicart (miguel@itu.dk)

Organisation profile

Center for Computer Games Research

Center for Computer Games Research at ITU is Denmark’s only scientific center for computer games research. The researchers have backgrounds in the humanities, computer science and sociology. They deal with subjects such as theoretical game analysis, game aesthetics, ethnographic studies of game communities, game design theory, artificial intelligence and game experience as well as ‘serious games’: how computer games can be used for education, rehabilitation, medical purposes and many other important purposes.

Visit the group’s own website: 
Game.itu.dk

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Research outputs (358)

  1. Published

    The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

  2. Published

    Invading Space? On Perceived Risk and Doing Research in Game Arcades

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. Published

    Le jeu et son nom : qu’est-ce qu’un auteur de jeu vidéo ?

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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Prizes (4)

  1. Best Paper Runner-Up at the 2020 IEEE Conference on Games

    Prize: Prizes, scholarships, distinctions

  2. Creative Producers International

    Prize: Prizes, scholarships, distinctions

  3. Winner of Virtual Creature Competition at GECCO 2017

    Prize: Prizes, scholarships, distinctions

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Research Activities (309)

  1. Can 'interactivity' be saved? A terminological triage

    Activity: Talk or presentation typesLecture and oral contribution

  2. Procedural Generation for Divination and Inspiration

    Activity: Talk or presentation typesLecture and oral contribution

  3. Sense of Place and Migration: Embodiment, Cognition and Borders

    Activity: Talk or presentation typesLecture and oral contribution

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