ITU

I E E E Transactions on Computational Intelligence and A I in Games

  1. 2017
  2. Published

    Playing Multi-Action Adversarial Games: Online Evolutionary Planning versus Tree Search

    Justesen, N., Mahlmann, T., Risi, S. & Togelius, J., 2017, In : IEEE Transactions on Computational Intelligence and AI in Games. p. 281-291 10 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  3. 2016
  4. Published

    EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains

    Jallov, D., Risi, S. & Togelius, J., 2016, In : IEEE Transactions on Computational Intelligence and AI in Games. 9, 2, p. 181-191 12 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  5. 2015
  6. Published

    Neuroevolution in Games: State of the Art and Open Challenges

    Risi, S. & Togelius, J., 2015, In : I E E E Transactions on Computational Intelligence and A I in Games. 9, 1, p. 25-41 17 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  7. Published

    Petalz: Search-based Procedural Content Generation for the Casual Gamer

    Risi, S., Lehman, J., D'Ambrosio, D. B., Hall, R. & Stanley, K. O., 2015, In : I E E E Transactions on Computational Intelligence and A I in Games. PP, 99, p. 1-1 1 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  8. 2014
  9. Published

    Crowd-Sourcing the Aesthetics of Platform Games

    Shaker, N., Yannakakis, G. N. & Togelius, J., Sep 2014, In : I E E E Transactions on Computational Intelligence and A I in Games. 5, 3, p. 276 - 290

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  10. Published

    A Neuroevolution Approach to General Atari Game Playing

    Hausknecht, M., Lehman, J., Miikkulainen, R. & Stone, P., 2014, In : IEEE Transactions on Computational Intelligence and AI in Games. PP, 99, p. 1-1 1 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  11. 2012
  12. Published

    Adapting models of visual aesthetics for personalized content creation

    Liapis, A., Yannakakis, G. N. & Togelius, J., 2012, In : I E E E Transactions on Computational Intelligence and A I in Games. 4, 3, p. 213-228

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  13. Published

    Evolving Levels for Super Mario Bros Using Grammatical Evolution

    Shaker, N., Nicolau, M., Yannakakis, G. N., Togelius, J. & O’Neill, M., 2012, In : IEEE Transactions on Computational Intelligence and Games. 8 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  14. Published

    The Mario AI Benchmark and Competitions

    Karakovskiy, S. & Togelius, J., 2012, In : I E E E Transactions on Computational Intelligence and A I in Games. 4, 1, p. 55 - 67

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

  15. 2011
  16. Published

    The 2009 Simulated Car Racing Championship

    Loiacono, D., Lanzi, P. L., Togelius, J., Onieva, E., Pelta, D. A., Butz, M. V., Lönneker, T. D., Cardamone, L., Perez, D., Saez, Y., Preuss, M. & Quadflieg, J., 2011, In : I E E E Transactions on Computational Intelligence and A I in Games. 2, 2, p. 131 - 147 16 p.

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

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