Video Game Navigation: A Classification System for Navigational Acts

Michael S. Debus

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Abstrakt

Navigation in video games has been a vastly neglected topic in game studies. In this
paper a classification system for navigational acts has been developed through theoretical
work as well as the analysis of multiple games. The result is an exclusive five-step
classification system. Moreover, the development showed that navigational acts are
highly dependent on the environment in which they occur. The system is a first step
towards a deeper understanding of how the player navigates the gameworld, instead
of what she navigates
OriginalsprogEngelsk
Artikelnummer2
TidsskriftReplay. The Polish Journal of Game Studies
Vol/bind3
Udgave nummer1
Sider (fra-til)29-46
Antal sider17
ISSN2391-8551
DOI
StatusUdgivet - 2016

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