The game itself? Towards a Hermeneutics of Computer Games

Espen J. Aarseth, Sebastian Martin Möring

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstrakt

In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology then, determines a vital aspect of the quality of the analysis.
OriginalsprogEngelsk
TitelFDG '20: International Conference on the Foundations of Digital Games
ForlagAssociation for Computing Machinery
Publikationsdato2020
Sider1-8
Artikelnummer36
DOI
StatusUdgivet - 2020

Emneord

  • Game analysis
  • game ontology
  • ludo-hermeneutics
  • game hermeneutics

Fingeraftryk

Dyk ned i forskningsemnerne om 'The game itself? Towards a Hermeneutics of Computer Games'. Sammen danner de et unikt fingeraftryk.

Citationsformater