The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation

Akinori Nakamura, Hanna Elina Wirman

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelBidrag til bog/antologiForskningpeer review

Abstrakt

The People’s Republic of China has become the largest digital game soft-ware market in the world. Yet, outside the Chinese game industry itself, very little is known about the local development scene. In this chapter, we approach Chinese regions’ game industry from both a historical and an analytical perspective, particularly by examining how game developers in the PRC, Taiwan, and Hong Kong came to learn game development through copying, imitation, and gradually moving to innovation. The chapter aims at explaining China’s game development history chronologically, starting from the end of the 1980s when Nintendo’s products entered China and pirated products overwhelmed the legally bound regular market until the emergence of indie studios in the 2010s.
OriginalsprogEngelsk
TitelGame Production Studies
RedaktørerOlli Sotamaa, Jan Svelch
Antal sider17
UdgivelsesstedAmsterdam
ForlagAmsterdam University Press
Publikationsdatomar. 2021
Sider275-292
Kapitel14
DOI
StatusUdgivet - mar. 2021

Fingeraftryk

Dyk ned i forskningsemnerne om 'The Development of Greater China’s Games Industry: From Copying to Imitation to Innovation'. Sammen danner de et unikt fingeraftryk.

Citationsformater