Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games

Anders Tychsen

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    Abstrakt

    Multi-player Role-Playing Games form rare examples of interactive, collaborative storytelling systems, especially within the tabletop format. However, despite recent advances in the theory and general knowledge of the field, models of the operation of the storytelling process in multi-player non-digital role-playing games remains relatively unspecific. In this paper, a critical synthesis of the available theory is combined with observations from a series of experiments, in a detailed model for the gaming process.
    OriginalsprogEngelsk
    BogserieLecture Notes in Computer Science
    Sider (fra-til)309-320
    ISSN0302-9743
    DOI
    StatusUdgivet - 2008
    BegivenhedFirst Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 - Erfurt, Tyskland
    Varighed: 26 nov. 200829 nov. 2008
    Konferencens nummer: 1

    Konference

    KonferenceFirst Joint International Conference on Interactive Digital Storytelling, ICIDS 2008
    Nummer1
    Land/OmrådeTyskland
    ByErfurt
    Periode26/11/200829/11/2008

    Citationsformater