Storytelling in serious games

Antonia Kampa, Susanne Haake, Paolo Burelli

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Abstrakt

This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.
OriginalsprogEngelsk
TitelEntertainment Computing and Serious Games
Antal sider19
ForlagSpringer
Publikationsdato2016
Sider521-539
ISBN (Trykt)9783319461519
DOI
StatusUdgivet - 2016
NavnLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Vol/bind9970 LNCS

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