Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic Device

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstrakt

Studies of digital game spaces have established a solid understanding of the general dissimilarity of game spaces and space in reality, discussing e.g. the particular cardinalities of motion and agency, the significance of projection methods, and the possibility of movement among non-linear paths. This paper applies these theories to a particular phenomenon, the manipulation and defamiliarization of spaces, which has become a rather widespread feature of digital games in recent years. Drawing on post-phenomenology and developmental psychology, the paper argues that games with non-Euclidean spatiality challenge real-life epistemologies of space that are acquired early in life. The paper demonstrates the creative use of this form of defamiliarization in two examples, Superliminal and The Witness, which turn it into allegories of dreams, agency, and authorship.
OriginalsprogEngelsk
TitelProceedings of DiGRA 2020 : Play Everywhere
Antal sider16
ForlagDigital Games Research Association (DiGRA)
Publikationsdato2020
StatusUdgivet - 2020

Fingeraftryk

Dyk ned i forskningsemnerne om 'Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic Device'. Sammen danner de et unikt fingeraftryk.

Citationsformater