Are typical computer game genres still valid descriptors and useful for describing game structure and game content? Games have changed from simple to complex and from single function to multi function. By identifying structural differences in game elements we develop a more nuanced model to categorized games and use cluster analysis as a descriptive tool in order to do so. The cluster analysis of 75 functionally different games shows that the two perspectives (omnipresent and vagrant), as well as challenges, mutability and savability are important functional categories to use in order to describe games.
|Titel||DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory|
|Status||Udgivet - 2009|
|Begivenhed||DiGRA 2009 – “Breaking New Ground: Innovation in Games, Play, Practice and Theory” - Stockholm, Sverige|
Varighed: 1 sep. 2009 → 4 sep. 2009
|Konference||DiGRA 2009 – “Breaking New Ground: Innovation in Games, Play, Practice and Theory”|
|Periode||01/09/2009 → 04/09/2009|