This paper examines documentary films about independent games and game developers, focusing on their rhetorical and ideological potential with regards to the subfield of independent digital games and the figures and works operating therein. I employ the conceptual framework developed by Bourdieu and analyze the documentary films using critical discourse analysis method of Fairclough, moving from micro-level descriptions of stylistic elements of the documentary films towards their macro-level discursive and sociocultural contextualizations. While all the films analyzed as part of the corpus exhibit stylistic similarities and predominantly positively highlight the practice of independent game development, they also feature stylistic, ideological and rhetorical differences which could be explained by taking into account the different primary focus of each of the films, the contrasting socio-cultural factors related to their chosen subject matter, as well as the time of their release and the state of the corresponding independent games scene at the time.
|Titel||Proceedings of DiGRA 2018|
|Status||Udgivet - 2018|
|Begivenhed||DiGRA 2018: The Game is the Message - University of Turin - Campus Luigi Einaudi, Turin, Italien|
Varighed: 25 jul. 2018 → 28 jul. 2018
|Lokation||University of Turin - Campus Luigi Einaudi|
|Periode||25/07/2018 → 28/07/2018|