Giantness and Excess in Dark Souls

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Abstrakt

Using the Dark Souls series as an example, I examine how a frame of ‘monster of excess’ can be used to read giantness in digital games. The monster of excess finds a paradigmatic example in the giant, an age-old mythic figure still prevalent within digital games. Many elements are directly borrowed or translated from other artistic forms such as film and literature. But, in this paper, I focus on how excess is encoded ludically, and how that links with the more representational and aesthetic depictions of excess within the games. I find that elements such as the camera and the game’s interface, along with the player-character are all affected by giantness, with giants seeming to exist in excess of the games’ established frames.
OriginalsprogEngelsk
TitelInternational Conference on the Foundations of Digital Games (FDG '20)
Antal sider4
ForlagAssociation for Computing Machinery
Publikationsdato18 sep. 2020
Sider1-4
Artikelnummer37
ISBN (Elektronisk)9781450388078
DOI
StatusUdgivet - 18 sep. 2020
BegivenhedFoundations of Digital Games 2020 - Bugibba, Malta
Varighed: 14 sep. 202018 sep. 2020
http://fdg2020.org/index.php

Konference

KonferenceFoundations of Digital Games 2020
Land/OmrådeMalta
ByBugibba
Periode14/09/202018/09/2020
Internetadresse
NavnFoundations of Digital Games Conference Proceedings

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