Interactive artifacts are normative, as they materialize the norms of their designers in order to guide human action in a use-context. A better understanding of how interactive artifacts transmit norms can support designers and users to critically reflect about appropriate human and designed artificial behavior in context. In this paper we introduce 'normative types', which are artifacts that disable, guide, or empower people's bodily actions, in order to deliberately address and explore what is normative physical action in context. We present four design explorations of normative types, named 'Petal Table', 'Toilet Companion', 'Keep-Up-With-Me Table', and the 'Ring Fork'. Based on initial field trials we suggest that socially (in)appropriate bodily action can be imposed, exposed, juxtaposed, or opposed by normative types. We suggest that these modes of intention can aid designers in developing a critical self-reflective and contextually informed design approach.
|Titel||Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems|
|Forlag||Association for Computing Machinery|
|Status||Udgivet - 2015|
|Begivenhed||33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - Gangnam District, Seoul, Sydkorea|
Varighed: 18 apr. 2015 → 23 apr. 2015
|Konference||33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems|
|Periode||18/04/2015 → 23/04/2015|