This paper examines visitors’ sequential movements and their patterns in a large-scale art museum. Visitors’ available time makes their visiting styles different, resulting in dissimilarity in the order and number of visited places and in path sequence length. Since the probability of the appearance of short combinations of nodes is higher than that of long combinations of nodes, shorter path sequences tend to appear more frequently than longer path sequences. This prevents us from evaluating the strength of visitors’ mobility patterns, independent of their path sequence length. In order to solve this problem, we propose the random walk simulation model and compare the results with observed data. A random walk is a minimalistic model providing a reference line for the frequency of sequences as induced by the graph structure of the museum. The random walk simulations can therefore provide us with the probability of transitions between nodes and hence with the probability of each path of a given length. Thus, it enables us to compare the frequency of different path sequence lengths in the same framework. Our results indicate that short-stay visitors exhibit stronger patterns than long-stay visitors, confirming that short-stay visitors are more selective than long-stay visitors in terms of their visiting style. This is suggestive of the informal learning settings in which visitors shape their experiences through exploration in space.
|Tidsskrift||Journal of Ambient Intelligence and Humanized Computing|
|Status||Udgivet - 28 aug. 2019|