A Maker Approach to Computer Science Education: Lessons Learned from a First-Year University Course

Dag Svanæs

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Abstrakt

We report from a one-semester introductory course for first-year
computer science students where Arduino, robot programming and app
development with Processing was used to foster engagement and creativity. The
main learning objective for the students was to learn basic hardware and
software skills, while at the same time motivating for further computer science
courses. The course had a total of 250 university students with two teachers and
ten teaching assistants. The major challenges were related to creating exercises,
educational material and a physical work environment for the students that
allowed for creativity in the spirit of the maker culture. We learned that much
effort must be placed on making a high number of well-documented small and
complete examples that the students can use as a starting point in their projects.
We also learned that the teaching assistants should themselves have spent much
time experimenting with the actual technology.
OriginalsprogEngelsk
TidsskriftCEUR Workshop Proceedings
Vol/bind1450
Sider (fra-til)15-20
Antal sider6
ISSN1613-0073
StatusUdgivet - 2015
Udgivet eksterntJa

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