
Sebastian Risi
Full Professor
- Creative AI Lab
Research Group
- Machine Learning
Research Group
- Robotics, Evolution, and Art Lab
Research Group
- Digital Design
Department
IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark
Building: 2F18-2T38
Information Desk: 72185000
Research Group Coordinator
Creative AI LabCurriculum
Sebastian Risi is an Associate Professor at the IT University of Copenhagen. He received a diploma in computer science from the Philipps University of Marburg, Germany in 2007 and received a PhD in 2012 from the University of Central Florida. Before joining the IT University he was a postdoctoral DAAD fellow at Cornell University working with Hod Lipson. He has won several best paper awards at GECCO and IJCNN for his work on adaptive systems and the HyperNEAT algorithm for evolving complex artificial neural networks. He is the current co-chair of the Generative and Developmental Systems (GDS) track at GECCO and in 2013 he co-organized a high-profile AAI symposium about how intelligence can or should be abstracted in artificial intelligence research. He is also a co-founder of FinchBeak LLC, a company that creates casual and educational social games enabled by next generation AI technology.
More information can be found here: sebastianrisi.com and full CV here.
- Neuroevolution, Evolutionary Computation, Evolutionary Robotics, Neural Networks, Procedural Content Generation, Game AI
Research areas
Research outputs (107)
- Published
Meta-Learning through Hebbian Plasticity in Random Networks
Research output: Journal Article or Conference Article in Journal › Conference article › Research › peer-review
- Published
Squeezer - A Tool for Designing Juicy Effects
Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
- Published
iNNk: A Multi-Player Game to Deceive a Neural Network
Research output: Conference Article in Proceeding or Book/Report chapter › Article in proceedings › Research › peer-review
Press (44)
Genom-forsker om Googles AI-lukkethed: 'Vi kunne ikke tage det længere'
Press/Media: Press / Media
Tegn og gæt med deep learning: Kan du narre et neuralt net?
Press/Media: Press / Media
IT EVOLUTIONSLÆRE MØDER DEEP LEARNING Neurale net skal lære ikke at glemme
Press/Media: Press / Media
Prizes (3)
Best Paper Runner-Up at the 2020 IEEE Conference on Games
Prize: Prizes, scholarships, distinctions
Winner of Virtual Creature Competition at GECCO 2017
Prize: Prizes, scholarships, distinctions
Winner of the 2017 Virtual Creatures Competition at GECCO 2017
Prize: Prizes, scholarships, distinctions
Recent activities and conferences
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