ITU

Robotics, Evolution, and Art Lab

Organisational unit: Research Group

IT University of Copenhagen
Rued Langgaards Vej 7
DK-2300 Copenhagen S
Denmark

Contact information

Research Group Coordinator

Kasper Støy (ksty@itu.dk)

Organisation profile

In robotics, computer games, virtual and augmented reality, solutions are neither optimal nor simple, but a carefully designed tradeoff between constraints of the application domain, the interests and abilities of human users, and the limitations and opportunities of current technology (hardware and software). Hence, while we predominantly work to advance underlying technologies and methods we always do this illuminated by the complexity of the real world and the humans that inhabit it. To this end artistic exploration and questioning of new technology is an integral part of our approach. This leads us to develop technologies that are not only ground-breaking, but often also aligned with the needs of humans and the companies where they work and thus in perfect alignment with the vision of the ITU. 

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Research outputs (144)

  1. Published

    Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

  2. Published

    Constructing Soft Robot Aesthetics - Art, Sensation, and Materiality in Practice

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

  3. Published

    The Watchmaker's guide to Artificial Life: On the Role of Death, Modularity and Physicality in Evolutionary Robotics

    Research output: Book / Anthology / Report / Ph.D. thesisPh.D. thesisResearch

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Research Activities (85)

  1. Exhibition "Open Labs", Science Gallery Dublin

    Activity: Other activity typesOther (prizes, external teaching and other activities) - Other

  2. The Condition exhibited within Open Labs exhibition in Dublin Science Gallery

    Activity: Talk or presentation typesLecture and oral contribution

  3. FLUID MATTER in SPACE, TIME and ART

    Activity: Talk or presentation typesLecture and oral contribution

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