The Maker Movement Steps in Higher Education

Presse/medie

Beskrivelse

In this article, part of Silvia Fornós PhD's theoretical background and application are introduced, which are focused on game making as a learning strategy for STEM (Science, Technology, Engineering and Mathematics) areas. The main objective is to reinforce the understanding of theoretical concepts seen in class through a hands-on approach that facilitates a setting for reasoning, solving problems and interacting with other peers.

Periode30 nov. 2020

Mediebidrag

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Mediebidrag