Abstract
This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a comprehensive data model for jumping. The model supports the exploration, design and development of new jump implementations. The underlying framework and toolset can be used by game designers to measure, model and analyse movement in platform games
Original language | English |
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Publication date | 2016 |
Number of pages | 16 |
Publication status | Published - 2016 |
Event | DiGRA/FDG: The First International Joint Conference of DiGRA and FDG - The School of Arts, Media and Computer Games, Abertay University, Dundee, United Kingdom Duration: 2 Aug 2016 → 5 Aug 2016 Conference number: 1 http://www.digra.org/cfp-digrafdg-2016-1st-joint-international-conference-of-digra-and-fdg/ |
Conference
Conference | DiGRA/FDG |
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Number | 1 |
Location | The School of Arts, Media and Computer Games, Abertay University |
Country/Territory | United Kingdom |
City | Dundee |
Period | 02/08/2016 → 05/08/2016 |
Internet address |
Keywords
- game design
- modelling
- simulation
- input
- jumping