Abstract
Fishing ‘mini-games’ are common in many contemporary video games. But what makes certain fishing-related video gaming elements into a ‘fishing mini-game’ per se and not merely a ‘fishing mechanic’? I answer this by examining how fishing elements vary from one implementation to another. Through analysing eight recent games with fishing, I identify and categorise a list of features where different implementations may vary. The resultant framework can assist designers to implement differently to cater to various player types and achieve specific goals. I also make a first attempt at distinguishing fishing mini-games from other fishing elements in video games. I identify two core considerations that, in my view, are crucial in rendering certain gameplay elements, but not others, a ‘mini-game:’ (i) gameplay-wise, the mini-game should be substantially different from other elements of the overarching video game and (ii) engagement with the mini-game should not be compulsory or effectively so.
| Original language | English |
|---|---|
| Title of host publication | Digital Games Research Association (DiGRA) International Conference 2023 : Limits and Margins of Games |
| Number of pages | 12 |
| Place of Publication | Sevilla, España |
| Publisher | Digital Games Research Association |
| Publication date | 21 Jun 2023 |
| Pages | 1–12 |
| DOIs | |
| Publication status | Published - 21 Jun 2023 |
| Event | International conference on Limits and Margins of Games - Seville, Spain Duration: 19 Jun 2023 → 23 Jun 2023 https://digra2023.org/ |
Conference
| Conference | International conference on Limits and Margins of Games |
|---|---|
| Country/Territory | Spain |
| City | Seville |
| Period | 19/06/2023 → 23/06/2023 |
| Internet address |
Keywords
- Fishing mini-games
- Video game design
- Game mechanics
- Player engagement
- Gameplay differentiation
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