Violence | Perception | Video Games: New Directions in Game Research

Federico Igarzábal Alvarez (Editor), Michael S. Debus (Editor), Curtis L. Maughan (Editor), Miruna Vozaru, Christopher Ferguson, Frank Fetzer, Natali Panic-Cidic, Christian Roth, Ahn-Thu Nguyen, Cornelia J. Schnaars, Rüdiger Brandis, Alex Boccia, Derek Price, Nikolay Mohammad-Hadi, Leonie Wolf, Alberto Alvarez, Shunsuke Mukae, Agnes K. Bakk, Gundolf S. Freyermuth

Research output: Book / Anthology / Report / Ph.D. thesisAnthologyResearch

Abstract

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop – Perceiving Video Games – explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop – Reframing the Violence and Video Games Debate – transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.
Original languageEnglish
PublisherTranscript Verlag
Number of pages230
ISBN (Print)978-3-8376-5051-8
ISBN (Electronic)978-3-8394-5051-2
Publication statusPublished - 2019

Keywords

  • Video Games
  • Violence
  • Perception
  • Psychology
  • Philosophy
  • Aesthetics
  • Media
  • Popular Culture
  • Computer Games
  • Digital Media
  • Media Studies

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