Abstract
Navigation in video games has been a vastly neglected topic in game studies. In this
paper a classification system for navigational acts has been developed through theoretical
work as well as the analysis of multiple games. The result is an exclusive five-step
classification system. Moreover, the development showed that navigational acts are
highly dependent on the environment in which they occur. The system is a first step
towards a deeper understanding of how the player navigates the gameworld, instead
of what she navigates
paper a classification system for navigational acts has been developed through theoretical
work as well as the analysis of multiple games. The result is an exclusive five-step
classification system. Moreover, the development showed that navigational acts are
highly dependent on the environment in which they occur. The system is a first step
towards a deeper understanding of how the player navigates the gameworld, instead
of what she navigates
| Original language | English |
|---|---|
| Article number | 2 |
| Journal | Replay. The Polish Journal of Game Studies |
| Volume | 3 |
| Issue number | 1 |
| Pages (from-to) | 29-46 |
| Number of pages | 17 |
| ISSN | 2391-8551 |
| DOIs | |
| Publication status | Published - 2016 |
Keywords
- Videogame Space
- Videogame Time
- Game Ontology
- Navigation
- Typology
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