Video Game Navigation: A Classification System for Navigational Acts

Michael S. Debus

Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

Abstract

Navigation in video games has been a vastly neglected topic in game studies. In this
paper a classification system for navigational acts has been developed through theoretical
work as well as the analysis of multiple games. The result is an exclusive five-step
classification system. Moreover, the development showed that navigational acts are
highly dependent on the environment in which they occur. The system is a first step
towards a deeper understanding of how the player navigates the gameworld, instead
of what she navigates
Original languageEnglish
Article number2
JournalReplay. The Polish Journal of Game Studies
Volume3
Issue number1
Pages (from-to)29-46
Number of pages17
ISSN2391-8551
DOIs
Publication statusPublished - 2016

Keywords

  • Videogame Space
  • Videogame Time
  • Game Ontology
  • Navigation
  • Typology

Fingerprint

Dive into the research topics of 'Video Game Navigation: A Classification System for Navigational Acts'. Together they form a unique fingerprint.

Cite this