Abstract
The rise of digital technologies and Machine Learning (ML)-Tools for creative expression brings about novel opportunities for studying creativity and cognition at scale. In this paper, we present a pilot study of crea.blender SDG-an online GAN based image generation game. We designed crea.blender SDG with two goals in mind: The first, to let people create images relating to the United Nations Sustainable Development Goals (SDGs) and through them, engage in large-scale conversations on complex socioscientific problems. The second, as a fun and inspiring gateway for public participation in research, generating data for the creativity and cognition research and design community. Specifically in this pilot, we study and affirm that the design of crea.blender SDG is flexible enough to allow users to create images that express both anxiety and hope for the future; affirm that user generated images express these ideas in ways that are meaningful to people other than the original creator; and begin to investigate which specific features of images are more closely related to dystopian or utopian ideas of the future. Finally, we discuss implications for future design and research with ML-based creativity tools.
| Original language | English |
|---|---|
| Title of host publication | Creativity and cognition (C&C '21) |
| Place of Publication | United States |
| Publisher | Association for Computing Machinery |
| Publication date | 1 Jun 2021 |
| ISBN (Print) | 9781450383769 |
| DOIs | |
| Publication status | Published - 1 Jun 2021 |
| Event | Conference on Creativity and Cognition - VIRTUAL Duration: 22 Jun 2021 → 23 Jun 2021 Conference number: 13 https://cc.acm.org/2021/ |
Conference
| Conference | Conference on Creativity and Cognition |
|---|---|
| Number | 13 |
| City | VIRTUAL |
| Period | 22/06/2021 → 23/06/2021 |
| Internet address |
| Series | ACM International Conference Proceeding Series |
|---|
Keywords
- Digital Technologies
- Machine Learning Tools
- Creative Expression
- Sustainable Development Goals
- GAN-based Image Generation
- Creativity and Cognition
- Public Participation in Research
- Socioscientific Problems
- User-Generated Content
- Dystopian and Utopian Imagery
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