Urban Jamification: Gincanas as location-based mobile games in Brazil

Adriana de Souza e Silva, Isabel Cristina G. Froes

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

    Abstract

    Gincanas are a traditional event in Brazilian culture where groups of people compete against each other by solving tasks. Recently, the Dutch Waag Society and the Brazilian Mobilefest developed the location-based game called Global Gincana, where players use their phones as interfaces to interact with the game space through solving location-based tasks about the countries’ history and culture. By exploring the history of Brazilian gincanas and how they have evolved through the spread and appropriation of mobile technologies, this article addresses two main research questions: (1) how mobility and the configuration of urban space influence the design and performance of location-based mobile games; and (2) how the urban and socio-economic context of developing countries, specifically Brazil, shape mobile technology appropriation and location-based mobile game design. We demonstrate that urban spaces can convey a multiplicity of performances, encompassing a vast arrange of applications, ranging from education and philanthropic to marketing oriented.
    Original languageEnglish
    JournalSelected Papers of Internet Research
    Volume14
    Number of pages4
    Publication statusPublished - 2013
    EventInternet Research 14.0: Resistance and Appropriation - Denver, United States
    Duration: 23 Oct 201326 Oct 2013
    Conference number: 14
    http://ir14.aoir.org/

    Conference

    ConferenceInternet Research 14.0: Resistance and Appropriation
    Number14
    Country/TerritoryUnited States
    CityDenver
    Period23/10/201326/10/2013
    Internet address

    Keywords

    • gamification
    • gincana
    • location-based games
    • mobile phones
    • Brazil
    • global south

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