Towards Player-Driven Procedural Content Generation

Noor Shaker, Georgios N. Yannakakis, Julian Togelius

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

Generating immersive game content is one of the ultimate goals for a game designer. This goal can be achieved by realizing the fact that players’ perception of the same game differ according to a number of factors including: players’ personality, playing styles, expertise and culture background. While one player might find the game immersive, others may quit playing as a result of encountering a seemingly insoluble problem. One promising avenue towards optimizing the gameplay experience for individual game players is to tailor player experience in real-time via automatic game content generation. Specifying the aspects of the game that have the major influence on the gameplay experience, identifying the relationship between these aspect and each individual experience and defining a mechanism for tailoring the game content according to each individual needs are important steps towards player-driven content generation.
Original languageEnglish
Title of host publicationProceedings of the 9th conference on Computing Frontiers. CF 12
Number of pages3
PublisherAssociation for Computing Machinery
Publication date2012
Pages237-240
ISBN (Print)978-1-4503-1215-8
Publication statusPublished - 2012

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