Skip to main navigation Skip to search Skip to main content

Towards Player Adaptivity in a Serious Game for Conflict Resolution

C. Grappiolo, Yun-Gyung Cheong, J. Togelius, Rilla Khaled, G.N. Yannakakis

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

    Abstract

    We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
    Original languageEnglish
    Title of host publicationGames and Virtual Worlds for Serious Applications (VS-Games), 2011. Proceedings of 3rd International Conference on
    Number of pages7
    PublisherIEEE
    Publication date1 May 2011
    Pages192-198
    ISBN (Print)978-1-4577-0316-4
    ISBN (Electronic)978-0-7695-4419-9
    DOIs
    Publication statusPublished - 1 May 2011

    Keywords

    • Adaptive Learning
    • Serious Games
    • Conflict Resolution Training
    • Procedural Content Generation
    • Game-Based Learning

    Fingerprint

    Dive into the research topics of 'Towards Player Adaptivity in a Serious Game for Conflict Resolution'. Together they form a unique fingerprint.

    Cite this