Abstract
We present an initial demonstrator towards the creation of an adaptive serious game for teaching conflict resolution. The overall aim is the development of a game which detects and models player in-game behaviours and cognitive processes and, based on these, automatically generates content that drives the player towards personalized conflict resolution scenarios.
| Original language | English |
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| Title of host publication | International Conference on Multimedia and Expo (ICME). 2011 IEEE |
| Number of pages | 1 |
| Publisher | IEEE |
| Publication date | 2011 |
| ISBN (Print) | 978-1-61284-350-6 |
| Publication status | Published - 2011 |
| Event | IEEE International Conference on Multimedia and Expo - Barcelona, Spain Duration: 11 Jul 2011 → 15 Jul 2011 http://www.icme2011.org/ |
Conference
| Conference | IEEE International Conference on Multimedia and Expo |
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| Country/Territory | Spain |
| City | Barcelona |
| Period | 11/07/2011 → 15/07/2011 |
| Internet address |
Keywords
- Adaptive serious game
- Conflict resolution
- Player behavior modeling
- Cognitive process detection
- Personalized game content generation