Towards Automatic Personalized Content Generation for Platform Games

Noor Shaker, Georgios N. Yannakakis, Julian Togelius

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearch

    Abstract

    In this paper, we show that personalized levels can be automatically generated for platform games. We build on previous work, where models were derived that predicted player experience based on features of level design and on playing styles. These models are constructed using preference learning, based on questionnaires administered to players after playing different levels. The contributions of the current paper are (1) more accurate models based on a much larger data set; (2) a mechanism for adapting level design parameters to given players and playing style; (3) evaluation of this adaptation mechanism using both algorithmic and human players. The results indicate that the adaptation mechanism effectively optimizes level design parameters for particular players.
    Original languageEnglish
    Title of host publicationProceedings of Artificial Intelligence and Interactive Digital Entertainment
    Number of pages6
    PublisherAAAI Press
    Publication date2010
    Pages63-68
    Publication statusPublished - 2010

    Keywords

    • Personalized level generation
    • Platform games
    • Player experience modeling
    • Preference learning
    • Level design adaptation

    Fingerprint

    Dive into the research topics of 'Towards Automatic Personalized Content Generation for Platform Games'. Together they form a unique fingerprint.

    Cite this