Abstract
This paper presents an attempt to design for a combination of social play and introspection using a ludic approach within an art museum setting. The field trial is described of a mobile web app called ‘Never let me go’, a two-player system enabling visitors to an art museum to create impromptu experiences in-situ for a companion. The study reveals that players used the app for communicating with each other during the visit, often without speaking. This led to deeply personal and introspective moments, as well as, lots of teasing and playing. The implications of allowing for social, personal and playful experiences in an art museum are discussed, as well as, the advantages and challenges of designing for improvisation.
Original language | English |
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Title of host publication | Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, Hawai'i, USA, April 25-30, 2020 |
Number of pages | 10 |
Publisher | Association for Computing Machinery |
Publication date | Apr 2020 |
DOIs | |
Publication status | Published - Apr 2020 |
Event | CHI 2020 - Honolulu, HI, USA, Honolulu, United States Duration: 25 Apr 2020 → 30 Apr 2020 https://chi2020.acm.org/ |
Conference
Conference | CHI 2020 |
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Location | Honolulu, HI, USA |
Country/Territory | United States |
City | Honolulu |
Period | 25/04/2020 → 30/04/2020 |
Internet address |
Series | ACM Annual Conference on Human Factors in Computing Systems (CHI) |
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Keywords
- Mobile; art; museums; experience; social; introspective; affective; play; personalisation; impromptu experience design