Abstract
In the Summer of 2016, Pokémon Go precipitated a surge of new play experiences in
museums. Cultural heritage institutions across disciplines were confronted with the
sudden ubiquity of augmented reality (AR). Some museums enthusiastically
integrated Pokémon into their programs, while some grappled with the dissonance
between ludic experiences and exhibition content. But post-Pokémon, what could AR
mean to museums?
In this paper we document our findings derived from an experimental AR game jam
conducted in collaboration with 15 multidisciplinary creatives at the San Francisco
Museum of Modern Art (SFMOMA). Rather than commission a single, costly AR project,
the game jam was an experiment in seeing what kinds of experiences emerge when
a collection of artists, technologists, and designers gather for two weekends of rapidprototyping.
These makers pushed the limits of current-day AR technology to ask
several questions: Can AR be used to create a meaningful interpretive layer on
existing artwork? Or is it better used in the creation of stand-alone artwork within the
walls of the museum? And what effects do AR experiences have on a museum visit,
both for visitors who choose to engage and visitors who prefer their visit device-free?
While organizations like the Victoria and Albert Museum and the Getty Museum have
organized game jams, there are limited resources for museums looking to replicate or
modify this form of collaborative content generation. This paper presents the SFMOMA
AR game jam as a case study - it outlines the design of this project in consultation
with interdepartmental stakeholders and technology partners, and provides key
takeaways regarding the situational (not technical) implications of AR
implementation in art museums.
Ultimately, our findings were mixed. While the technology afforded new modes for
audiences to connect with the museum, it presented an array of technical, logistical,
and ethical challenges.
Bibliography:
Laura Southall. “The V&A Games Jam.” Blog. Victoria and Albert Museum, November
22, 2013. http://www.vam.ac.uk/blog/artists-residence-va/va-games-jam.
Val Tate, and Rebecca Edwards. “Night at the Museum: The 2016 Getty/USC Game
Jam.” Blog. The Getty Iris, March 31, 2016. http://blogs.getty.edu/iris/a-night-at-themuseum-the-2016-gettyusc-game-jam/.
Original language | English |
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Publication date | 2018 |
Publication status | Published - 2018 |
Event | Cultures of Participation : Arts, Digital Media and Politics - Aarhus University, Aarhus, Denmark Duration: 18 Apr 2018 → 20 Apr 2018 http://conferences.au.dk/culturesofparticipation2018/ |
Conference
Conference | Cultures of Participation |
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Location | Aarhus University |
Country/Territory | Denmark |
City | Aarhus |
Period | 18/04/2018 → 20/04/2018 |
Internet address |
Keywords
- games,
- augmented reality
- game jams
- games in museums