The past through stereoscopic lenses. Video games nostalgia in virtual reality

Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

Abstract

The paper examines the phenomenon of retrogaming in the context of virtual reality. Author begins by introducing two categories of gaming nostalgia (homo- and hetero-medial) and argues that almost none of the existing VR experiences belong to the former category. In the next part of the paper, he applies two distinctions used by scholars to analyze nostalgia and discuss four case studies illustrating each of them. Author argues that in all of these cases the main focus of the developers concerns the external circumstances that the games of the past were played and not the games themselves (a factor that Mark P. Wolf called a “mode of exhibition”). He finishes the paper by discussing two problematic cases of retro VR experiences that do not fit the classification used previously. He argues that both of these cases simulate the mode of exhibition of contemporary retro practices.
Original languageEnglish
JournalPrzegląd Kulturoznawczy
Volume2
Issue number44
ISSN1895-975X
DOIs
Publication statusPublished - 2020

Keywords

  • virtual reality
  • retrogaming
  • nostalgia

Fingerprint

Dive into the research topics of 'The past through stereoscopic lenses. Video games nostalgia in virtual reality'. Together they form a unique fingerprint.

Cite this