Abstract
We give a brief overview of the Mario AI Championship, a series of competitions based on an open source clone of the seminal platform game Super Mario Bros. The competition has four tracks. The gameplay and learning tracks resemble traditional reinforcement learning competitions, the Level generation track focuses on the generation of entertaining game levels, and the Turing Test track focuses on humanlike game-playing behavior. We also outline some lessons learned from the competition and its future. The article is written by the four organizers of the competition
Original language | English |
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Journal | A I Magazine |
Volume | 34 |
Issue number | 3 |
Pages (from-to) | 89-92 |
ISSN | 0738-4602 |
Publication status | Published - 2013 |
Keywords
- Mario AI Championship
- Reinforcement learning
- Level generation
- Turing Test
- Game AI competitions