The game itself? Towards a Hermeneutics of Computer Games

Espen J. Aarseth, Sebastian Martin Möring

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review


In this paper we reassess the notion and current state of ludo-hermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology then, determines a vital aspect of the quality of the analysis.
Original languageEnglish
Title of host publicationFDG '20: International Conference on the Foundations of Digital Games
PublisherAssociation for Computing Machinery
Publication date2020
Article number36
Publication statusPublished - 2020


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