Projects per year
Abstract
The clash of identities expressed in the Gamergate incident of 2014 was arguably intensified by the discourse of the “Gamers Are Dead” articles, which declared an end to gamers, meaning the prevalence of the gamer stereotype. This paper seeks to illuminate a novel angle of the Gamergate conflict by investigating how the gamer identity has been addressed through imagery in eight of the “Gamers Are Dead” articles of 2014. To do so, it discusses how the discourse of gamer identity, which is part of a larger ecology in game culture, may contribute to continued strife. To learn from the Gamergate crisis as a scholarly community, we unquestionably need to look at how discourse has been used to harm minorities, academics, and critics voicing their concerns about game culture. However, we also need to reflect on how critics affect the discourse of the gamer identity.
Original language | English |
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Publication date | Sept 2020 |
Number of pages | 13 |
Publication status | Published - Sept 2020 |
Event | 2020 DiGRA International Conference: Play is Everywhere - (Cancelled), Tampere, Finland Duration: 2 Jun 2020 → 6 Jul 2020 https://digra2020.org/ |
Conference
Conference | 2020 DiGRA International Conference |
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Location | (Cancelled) |
Country/Territory | Finland |
City | Tampere |
Period | 02/06/2020 → 06/07/2020 |
Internet address |
Keywords
- Stereotype
- Gamergate
- Discourse
- Gamer
- Identity
- Stigma theory
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Dive into the research topics of 'The Death of Gamers: How Do We Address The Gamer Stereotype?'. Together they form a unique fingerprint.Projects
- 1 Finished
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MSG: Making Sense of Games: A Methodology for Humanistic Game Analysis
Aarseth, E. (PI), Debus, M. S. (CoI), Jørgensen, I. K. H. (CoI), Blom, J. (CoI), Grabarczyk, P. (CoI), Nielsen, R. K. L. (CoI), Vozaru, M. (CoI), Houe, N. P. (CoI), Grabarczyk, P. (CoI), Jørgensen, I. K. H. (CoI), Blom, J. (CoI) & Bakkerud, F. (CoI)
01/11/2016 → 30/04/2022
Project: Research