Abstract
Creativity is often highlighted as one of the most relevant competencies or skills of the 21st century. Teaching about theoretical underpinnings of creativity has therefore become relevant in numerous fields, from computer science to business management. If we consider creativity as a literacy, like writing or programming, it is important that people from different backgrounds can learn about the basic creativity concepts and how these might be manifested in practice. This article presents the design rationale of The Creativity Game, a simple online game intended to teach the player about some of the very basic properties or concepts in creativity theory: exploration, value, novelty, constraints, and transformation. The Creativity Game is a prototype presented here to spark conversation about how we teach creativity theory in a tangible way.
| Original language | English |
|---|---|
| Title of host publication | C&C '23: Proceedings of the 15th Conference on Creativity and Cognition |
| Number of pages | 7 |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery |
| Publication date | 19 Jun 2023 |
| Pages | 274-281 |
| ISBN (Print) | 9798400701801 |
| DOIs | |
| Publication status | Published - 19 Jun 2023 |
| Event | Conference on Creativity and Cognition - Virtual Event, ONLINE Duration: 19 Jun 2023 → 21 Jun 2023 Conference number: 15 https://dl.acm.org/doi/proceedings/10.1145/3591196 |
Conference
| Conference | Conference on Creativity and Cognition |
|---|---|
| Number | 15 |
| Location | Virtual Event |
| City | ONLINE |
| Period | 19/06/2023 → 21/06/2023 |
| Internet address |
Keywords
- Creativity Competencies
- Creativity Education
- Creativity Concepts
- Creativity Game
- Online Creativity Training
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