The Creativity Game: A Game for Teaching First Steps of Theoretical Creativity

Steven Tanimoto, Nanna Inie

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

Creativity is often highlighted as one of the most relevant competencies or skills of the 21st century. Teaching about theoretical underpinnings of creativity has therefore become relevant in numerous fields, from computer science to business management. If we consider creativity as a literacy, like writing or programming, it is important that people from different backgrounds can learn about the basic creativity concepts and how these might be manifested in practice. This article presents the design rationale of The Creativity Game, a simple online game intended to teach the player about some of the very basic properties or concepts in creativity theory: exploration, value, novelty, constraints, and transformation. The Creativity Game is a prototype presented here to spark conversation about how we teach creativity theory in a tangible way.
Original languageEnglish
Title of host publicationC&C '23: Proceedings of the 15th Conference on Creativity and Cognition
Number of pages7
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Publication date19 Jun 2023
Pages274-281
ISBN (Print)9798400701801
DOIs
Publication statusPublished - 19 Jun 2023

Keywords

  • Creativity Competencies
  • Creativity Education
  • Creativity Concepts
  • Creativity Game
  • Online Creativity Training

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