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The Assemblage of Play

T. L. Taylor

    Research output: Journal Article or Conference Article in JournalJournal articleResearchpeer-review

    Abstract

    This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.
    Original languageEnglish
    JournalGames and Culture : A Journal of Interactive Media
    Volume4
    Issue number4
    Pages (from-to)331-339
    ISSN1555-4120
    DOIs
    Publication statusPublished - 2009

    Keywords

    • massively multiplayer online game
    • mods
    • assemblage
    • actor network theory
    • methodology

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