Abstract
This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.
| Original language | English |
|---|---|
| Journal | Games and Culture : A Journal of Interactive Media |
| Volume | 4 |
| Issue number | 4 |
| Pages (from-to) | 331-339 |
| ISSN | 1555-4120 |
| DOIs | |
| Publication status | Published - 2009 |
Keywords
- massively multiplayer online game
- mods
- assemblage
- actor network theory
- methodology
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