Abstract
This paper presents Activity Theory as a framework for understanding the action of playing games with the intention of building a foundation for the creation of new game design tools and methods. Activity Theory, an epistemological framework rooted in Soviet psychology of the first half of the 20th century, has a long history and was only recently applied to HCI (Nardi 1996) and games (P. Barr et al. 2007), where Barr succeeded in situating play in the Activity Theory framework. Based on his work to establish a framework for analysing systems of values in games, this paper maps different levels of interaction with games to concepts of Activity Theory in order to be able to design gameplay on those levels more effectively. The authors think that Activity Theory can provide a foundation for a new theoretical framework for game design.
Original language | English |
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Publication date | 2 Aug 2016 |
Number of pages | 2 |
Publication status | Published - 2 Aug 2016 |
Event | DiGRA/FDG: The First International Joint Conference of DiGRA and FDG - The School of Arts, Media and Computer Games, Abertay University, Dundee, United Kingdom Duration: 2 Aug 2016 → 5 Aug 2016 Conference number: 1 http://www.digra.org/cfp-digrafdg-2016-1st-joint-international-conference-of-digra-and-fdg/ |
Conference
Conference | DiGRA/FDG |
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Number | 1 |
Location | The School of Arts, Media and Computer Games, Abertay University |
Country/Territory | United Kingdom |
City | Dundee |
Period | 02/08/2016 → 05/08/2016 |
Internet address |
Keywords
- activity theory
- game design
- games
- videogames