TY - JOUR
T1 - The 2010 Mario AI Championship: Level Generation Track
AU - Shaker, Noor
AU - Togelius, Julian
AU - Yannakakis, Georgios N.
AU - Weber, Ben
AU - Shimizu, Tomoyuki
AU - Hashiyama, Tomonori
AU - Sorenson, Nathan
AU - Pasquier, Philippe
AU - Mawhorter, Peter
AU - Takahashi, Glen
AU - Smith, Gillian
AU - Baumgarten, Robin
N1 - Volume/bind eller nummer mangler, det undrer mig at artiklen ikke er peer-reviewed, spørg evt. forfatterne? (jcg)
PY - 2011
Y1 - 2011
N2 - The Level Generation Competition, part of the IEEE CIS-sponsored 2010 Mario AI Championship, was to our knowledge the world’s first procedural content generation competition. Competitors participated by submitting level generators — software that generates new levels for a version of Super Mario Bros tailored to individual players’ playing style. This paper presents the rules of the competition, the software used, the scoring procedure, the submitted level generators and the results of the competition. We also discuss what can be learnt from this competition, both about organizing procedural content generation competitions and about automatically generating levels for platform games. The paper is co-authored by the organizers of the competition (the first three authors) and the competitors.
AB - The Level Generation Competition, part of the IEEE CIS-sponsored 2010 Mario AI Championship, was to our knowledge the world’s first procedural content generation competition. Competitors participated by submitting level generators — software that generates new levels for a version of Super Mario Bros tailored to individual players’ playing style. This paper presents the rules of the competition, the software used, the scoring procedure, the submitted level generators and the results of the competition. We also discuss what can be learnt from this competition, both about organizing procedural content generation competitions and about automatically generating levels for platform games. The paper is co-authored by the organizers of the competition (the first three authors) and the competitors.
KW - Computational and artificial intelligence
KW - computational intelligence
KW - computer science education
KW - evolutionary computation
KW - hybrid intelligent systems
KW - neural networks education
M3 - Journal article
SN - 1943-068X
VL - 3
SP - 332
EP - 347
JO - I E E E Transactions on Computational Intelligence and A I in Games
JF - I E E E Transactions on Computational Intelligence and A I in Games
IS - 4
ER -