That Old School Feeling: Processes of Mythmaking in Old School RuneScape

Dom Ford

Research output: Contribution to conference - NOT published in proceeding or journalConference abstract for conferenceResearchpeer-review

Abstract

What is ‘old school’ about Old School RuneScape? In this presentation, I discuss the history of the MMORPG RuneScape and the steps that led to Jagex in 2013 releasing a version of the game from 2007, titled Old School RuneScape, alongside their flagship iteration of the MMO, RuneScape 3. Through a lens of myth, I argue that a communal process of mythmaking is at the heart of Old School as players debate with each other and with the developers over the correct way to retrive the nostalgic object and lost time of RuneScape circa 2007.
Original languageEnglish
Publication date22 Oct 2020
Publication statusPublished - 22 Oct 2020
EventHistory of Games Conference 2020 - online
Duration: 21 Oct 202024 Oct 2020

Conference

ConferenceHistory of Games Conference 2020
Locationonline
Period21/10/202024/10/2020

Keywords

  • myth
  • history
  • RuneScape
  • Old School RuneScape
  • nostalgia
  • mythmaking
  • player community

Fingerprint

Dive into the research topics of 'That Old School Feeling: Processes of Mythmaking in Old School RuneScape'. Together they form a unique fingerprint.

Cite this