Techno-giants: The Giant, the Machine and the Human

Dom Ford

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

The relationship between humankind and technology is fundamental, but also a longstanding source of unease, particularly as that relationship has become ever more intimate and irreversible. In this paper, I connect this age-old anxiety with the age-old figure of the giant, a monster similarly intertwined with ancient questions on the boundaries of humanity. I focus on two examples: the Human-Reaper larva in Mass Effect 2 and Liberty Prime in Fallout 3 and 4. Although different in approach, these examples demonstrate a use of a phenomenon I call the ‘techno-giant’ to explore and reflect the powerful anxieties in our cultures to do with the future of the human– technology relationship. In particular, both examples expose the human–nonhuman boundary as being exceeding difficult to define and place, despite a constant desire to. The figure of the giant offers a powerful focal point for these representations.
Original languageEnglish
Title of host publicationProceedings of the 2020 DiGRA International Conference: Play Everywhere
Number of pages16
PublisherDigital Games Research Association (DiGRA)
Publication date3 Sept 2020
Publication statusPublished - 3 Sept 2020
Event2020 DiGRA International Conference: Play is Everywhere - (Cancelled), Tampere, Finland
Duration: 2 Jun 20206 Jul 2020
https://digra2020.org/

Conference

Conference2020 DiGRA International Conference
Location(Cancelled)
Country/TerritoryFinland
CityTampere
Period02/06/202006/07/2020
Internet address

Keywords

  • Abjection
  • Giants
  • Monsters
  • Cyborgs
  • Fallout
  • Mass Effect
  • Mecha
  • nostalgia
  • Retrofuture
  • Robots
  • Satire
  • Posthumanism
  • Transhumanism
  • technology
  • Androids

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  • Giantness and Excess in Dark Souls

    Ford, D., 18 Sept 2020, International Conference on the Foundations of Digital Games (FDG '20). Association for Computing Machinery, p. 1-4 4 p. 37. (Foundations of Digital Games Conference Proceedings).

    Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

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