Abstract
Multi-player Role-Playing Games form rare examples of interactive, collaborative storytelling systems, especially within the tabletop format. However, despite recent advances in the theory and general knowledge of the field, models of the operation of the storytelling process in multi-player non-digital role-playing games remains relatively unspecific. In this paper, a critical synthesis of the available theory is combined with observations from a series of experiments, in a detailed model for the gaming process.
Original language | English |
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Book series | Lecture Notes in Computer Science |
Pages (from-to) | 309-320 |
ISSN | 0302-9743 |
DOIs | |
Publication status | Published - 2008 |
Event | First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 - Erfurt, Germany Duration: 26 Nov 2008 → 29 Nov 2008 Conference number: 1 |
Conference
Conference | First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 |
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Number | 1 |
Country/Territory | Germany |
City | Erfurt |
Period | 26/11/2008 → 29/11/2008 |
Keywords
- Multi-player Role-Playing Games
- Interactive Storytelling
- Collaborative Storytelling
- Tabletop Gaming
- Storytelling Process Model