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Taking the Bizarre Seriously: Dreams as a Material for Interaction Design

  • Sofie Krogh Bønlykke
  • , Kamma Amalie Lind Madsen
  • , Tom Jenkins

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

Sleep technologies promise optimised sleep by tracking sleep cy- cles or by affecting sleep environment. This paper expands sleep technology to address more complex notions of sleep, proposing dream technology as a path for reflective practices that focus on nightly dreams rather than hours slept. Because dreams are bizarre and hard to grasp, we turn to speculative design practices in an RtD framework to investigate the nature of dreaming. This process pro- duced the ‘dream sticker machine’, a design proposal that visualises a user’s dreams with an AI image generator. This tangible dream trace becomes sharable in both public and personal spaces. This proposal formed the basis of a probe to how people might imagine their dreams taking form in the real world, and led to ideas for how the materials of dreams might be taken up as part of design research practice.
Original languageEnglish
Title of host publicationProceedings of Designing Interactive Systems 2024
Number of pages15
PublisherAssociation for Computing Machinery
Publication date1 Jul 2024
Pages699-713
ISBN (Print)9798400705830
DOIs
Publication statusPublished - 1 Jul 2024
EventACM Conference on Designing Interactive Systems - IT University of Copenhagen, Copenhagen, Denmark
Duration: 1 Jul 20245 Jul 2024
Conference number: 19
https://dis.acm.org/2024/
https://dl.acm.org/doi/proceedings/10.1145/3656156

Conference

ConferenceACM Conference on Designing Interactive Systems
Number19
LocationIT University of Copenhagen
Country/TerritoryDenmark
CityCopenhagen
Period01/07/202405/07/2024
Internet address

Keywords

  • dreams
  • Interaction design
  • Probes
  • Design Fiction
  • Research through design

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