Abstract
Persona is a technique for enhancing user understanding and improving the user-centered design of digital products. Persona creation has traditionally been divided into Qualitative, Quantitative, and Mixed Methods approaches. However, no literature systematically contrasts the strengths and weaknesses of these approaches. We review the literature to map the strengths and weaknesses of these approaches and evaluate the potential of personas for the domain of digital innovation. We provide insights for better creation and use of personas by both researchers and practitioners, especially those that are new to personas, deploying personas in a new domain, or familiar with only one of the persona creation approaches.
Original language | English |
---|---|
Title of host publication | Proceedings of the 54th Hawaii International Conference on System Sciences |
Number of pages | 10 |
Publisher | University of Hawai'i at Manoa |
Publication date | Jan 2021 |
Pages | 4971-4980 |
ISBN (Electronic) | 978-0-9981331-4-0 |
Publication status | Published - Jan 2021 |
Event | 54th Hawaii International Conference on System Sciences - Duration: 15 Jul 2020 → 1 Sept 2020 |
Conference
Conference | 54th Hawaii International Conference on System Sciences |
---|---|
Period | 15/07/2020 → 01/09/2020 |