Abstract
Focusing on several examples of digital games (Kane & Lynch 2: Dog Days, Max Payne 3, and Spec Ops: The Line), the article analyzes the artistic innovation at work in the processes of othering and defamiliarization.
| Original language | English |
|---|---|
| Title of host publication | Le Comparatisme comme approche critique : Littérature, science, savoirs et technologie/Literature, Knowledge, Science and Technology |
| Number of pages | 16 |
| Volume | 6 |
| Place of Publication | Paris |
| Publisher | Classiques Garnier |
| Publication date | 2017 |
| Pages | 371-386 |
| ISBN (Print) | 9782406065371 |
| DOIs | |
| Publication status | Published - 2017 |
| Event | World Congress of the International Comparative Literature Association - Paris, Université Paris-Sorbonne, Paris, France Duration: 18 Jul 2013 → 24 Jul 2014 Conference number: XX |
Conference
| Conference | World Congress of the International Comparative Literature Association |
|---|---|
| Number | XX |
| Location | Paris, Université Paris-Sorbonne |
| Country/Territory | France |
| City | Paris |
| Period | 18/07/2013 → 24/07/2014 |
Keywords
- Digital Games
- Artistic Innovation
- Othering
- Defamiliarization
- Narrative Analysis
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