Stranger in a Strange Land. Representing and Simulating Alterity in Computer Games

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Abstract

Focusing on several examples of digital games (Kane & Lynch 2: Dog Days, Max Payne 3, and Spec Ops: The Line), the article analyzes the artistic innovation at work in the processes of othering and defamiliarization.
Original languageEnglish
Title of host publicationLe Comparatisme comme approche critique : Littérature, science, savoirs et technologie/Literature, Knowledge, Science and Technology
Number of pages16
Volume6
Place of PublicationParis
PublisherClassiques Garnier
Publication date2017
Pages371-386
ISBN (Print)9782406065371
DOIs
Publication statusPublished - 2017
EventWorld Congress of the International Comparative Literature Association - Paris, Université Paris-Sorbonne, Paris, France
Duration: 18 Jul 201324 Jul 2014
Conference number: XX

Conference

ConferenceWorld Congress of the International Comparative Literature Association
NumberXX
LocationParis, Université Paris-Sorbonne
Country/TerritoryFrance
CityParis
Period18/07/201324/07/2014

Keywords

  • Digital Games
  • Artistic Innovation
  • Othering
  • Defamiliarization
  • Narrative Analysis

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