Storytelling in serious games

Antonia Kampa, Susanne Haake, Paolo Burelli

    Research output: Conference Article in Proceeding or Book/Report chapterBook chapterResearchpeer-review

    Abstract

    This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.
    Original languageEnglish
    Title of host publicationEntertainment Computing and Serious Games
    Number of pages19
    PublisherSpringer
    Publication date2016
    Pages521-539
    ISBN (Print)9783319461519
    DOIs
    Publication statusPublished - 2016
    SeriesLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume9970 LNCS
    ISSN0001-0782

    Keywords

    • Interactive digital storytelling
    • Interactive media
    • Narrating techniques
    • Serious games

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