Abstract
This paper introduces Squeezer, a tool for designing juicy effects inthe Unity game engine. Drawing upon inspiration from sound effect synthesizers and description languages, Squeezer can "synthesize" common types of juice effects, by combining simple effects into effect sequences. These effect sequences can be edited and executed even while playing the game in the editor, lowering iteration times and easing the exploration of effects. We make a preliminary usability test to verify the functionality and scope of the tool. Squeezer is available at: https://github.com/pyjamads/Squeezer
Original language | English |
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Title of host publication | CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
Number of pages | 4 |
Publisher | Association for Computing Machinery |
Publication date | 2 Nov 2020 |
Pages | 282–286 |
DOIs | |
Publication status | Published - 2 Nov 2020 |
Event | CHI:Play 2020 - Virtual, Ottawa, Canada Duration: 2 Nov 2020 → 5 Nov 2020 https://chiplay.acm.org/2020/ |
Conference
Conference | CHI:Play 2020 |
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Location | Virtual |
Country/Territory | Canada |
City | Ottawa |
Period | 02/11/2020 → 05/11/2020 |
Internet address |
Keywords
- Game Development
- Game Design
- Juice Effects
- Interaction Feedback
- Toolkit
- Prototyping
- Generators