Squeezer - A Tool for Designing Juicy Effects

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

This paper introduces Squeezer, a tool for designing juicy effects inthe Unity game engine. Drawing upon inspiration from sound effect synthesizers and description languages, Squeezer can "synthesize" common types of juice effects, by combining simple effects into effect sequences. These effect sequences can be edited and executed even while playing the game in the editor, lowering iteration times and easing the exploration of effects. We make a preliminary usability test to verify the functionality and scope of the tool. Squeezer is available at: https://github.com/pyjamads/Squeezer
Original languageEnglish
Title of host publicationCHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
Number of pages4
PublisherAssociation for Computing Machinery
Publication date2 Nov 2020
Pages 282–286
DOIs
Publication statusPublished - 2 Nov 2020
EventCHI:Play 2020 - Virtual, Ottawa, Canada
Duration: 2 Nov 20205 Nov 2020
https://chiplay.acm.org/2020/

Conference

ConferenceCHI:Play 2020
LocationVirtual
Country/TerritoryCanada
CityOttawa
Period02/11/202005/11/2020
Internet address

Keywords

  • Game Development
  • Game Design
  • Juice Effects
  • Interaction Feedback
  • Toolkit
  • Prototyping
  • Generators

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