Abstract
This paper presents a Mixed-Initiative version of Squeezer, a tool for designing juice effects in the Unity game engine. Drawing upon sound synthesizers and game description languages, Squeezer can synthesize common types of juice effects by combining simple building blocks into sequences. Additionally, Squeezer offers effect generation based on predefined recipes as well as an interface for interactively evolving effect sequences. We conducted a user study with five experts to verify the functionality and interest among game designers. By applying generative and evolutionary strategies to juice effect design, Squeezer allows game designers and researchers using games in their work to explore adding juice effects to their games and frameworks.
Squeezer is available at: https://github.com/pyjamads/Squeezer
Squeezer is available at: https://github.com/pyjamads/Squeezer
Original language | English |
---|---|
Title of host publication | Proceedings of The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG’21) |
Number of pages | 11 |
Publisher | Association for Computing Machinery |
Publication date | 16 Sept 2021 |
Article number | 37 |
ISBN (Electronic) | 978-1-4503-8422-3/21/08 |
DOIs | |
Publication status | Published - 16 Sept 2021 |
Event | FDG 2021: Foundations of Digital Games - Fully Online Duration: 2 Aug 2021 → 6 Aug 2021 Conference number: 16th http://www.fdg2021.org/ http://fdg2021.org |
Conference
Conference | FDG 2021: Foundations of Digital Games |
---|---|
Number | 16th |
Location | Fully Online |
Period | 02/08/2021 → 06/08/2021 |
Internet address |
Keywords
- Mixed-initiative tools
- Juice effects
- Unity game engine
- Sound synthesis
- Generative design strategies