Squeezer - A Mixed-Initiative Tool for Designing Juice Effects

Mads Johansen, Martin Pichlmair, Sebastian Risi

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

This paper presents a Mixed-Initiative version of Squeezer, a tool for designing juice effects in the Unity game engine. Drawing upon sound synthesizers and game description languages, Squeezer can synthesize common types of juice effects by combining simple building blocks into sequences. Additionally, Squeezer offers effect generation based on predefined recipes as well as an interface for interactively evolving effect sequences. We conducted a user study with five experts to verify the functionality and interest among game designers. By applying generative and evolutionary strategies to juice effect design, Squeezer allows game designers and researchers using games in their work to explore adding juice effects to their games and frameworks.
Squeezer is available at: https://github.com/pyjamads/Squeezer
Original languageEnglish
Title of host publicationProceedings of The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG’21)
Number of pages11
PublisherAssociation for Computing Machinery
Publication date16 Sept 2021
Article number37
ISBN (Electronic)978-1-4503-8422-3/21/08
DOIs
Publication statusPublished - 16 Sept 2021
EventFDG 2021: Foundations of Digital Games - Fully Online
Duration: 2 Aug 20216 Aug 2021
Conference number: 16th
http://www.fdg2021.org/
http://fdg2021.org

Conference

ConferenceFDG 2021: Foundations of Digital Games
Number16th
LocationFully Online
Period02/08/202106/08/2021
Internet address

Keywords

  • Mixed-initiative tools
  • Juice effects
  • Unity game engine
  • Sound synthesis
  • Generative design strategies

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