Abstract
By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.
| Original language | English |
|---|---|
| Journal | Design Issues |
| Volume | 37 |
| Issue number | 2 |
| ISSN | 0747-9360 |
| DOIs | |
| Publication status | Published - 2021 |
Keywords
- design patterns
- digital
- evolution
- games
- history
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